![]() ![]() If you do that, you'll fuck yourself over so hard. That's how FFVIII was intended to be played. You'll have a perfectly fine difficulty curve and you'll never have to grind even once. If you play through FFVIII and simply keep going to the next objective and win every single random battle that you come across, you'll be just fine. I often see FFVIII being cited as a game with bad level scaling and while that is true due to how easy it is to exploit, it actually works really well if you play the game normally. The scaling in this game used to be so broken that you'd most likely be forced to quit the game at some point because the scaling fucked you over so much that you are now stuck and can't progress. Can you believe that the original version that was released on the Xbox 360 is even substantially worse than the version that is widely available right now? They made some changes to the PC version and the version released afterwards. I don’t want the director’s incompetence stinking up a mainline FF. ![]() Even seeing that XVI’s cities all have a giant crystal gives me PTSD because it reminds me of TLR’s giant Remnants for each city. This is flame-baity of me to say but I’m worried about XVI’s director being the director of this simply because I like almost nothing about this game. ![]() Don’t know what people see in these games! I’ve also tried SaGa Frontier, and I also ended up hating that. You can’t make the game be full of secrets/obscure AND also have luck and lack of total control play a big part of the game AND also include mechanics that can make a player feel like they’ve screwed themselves over. I don’t see what people see in this game. But I knew what I was in for when the game starts off with Rush thinking the commander of an army is somehow his super dainty little sister that loves to pick flowers. Story and characters are so uninteresting. In a game where you’re discouraged from “carelessly” engaging in fights.Ħ. ![]() Towns are almost copy-paste, dungeon designs are uninteresting with some annoyingly tight corridors. Almost every time you go back into the world map there’s anywhere from 1-7 party members asking you to get a very specific item with zero indication on where to get it. Sometimes that same attack will kill your entire unit and also damage some other units.Ĥ. Even if you take formation into account and your position and the enemy you choose to attack (or just standing in place), enemy AOE attacks will sometimes miraculously damage 1 party member for 100 HP…. The AOE attacks in this game are insane and pure luck. Recruiting (useful party members) will allow you to easily kill (mandatory boss) because of their (ability).” Just utterly tedious ridiculous nonsense.ģ. The monster starts off with an attack that will kill your entire party unless you have (useful character ability), which you can learn after (missable sidequest in optional city). Otherwise you cannot recruit (useful party member). When you’re transported to (location), on the second floor there should be a monster that appears 20% of the time and after you kill it, you’ll get (useful party member). There are way, way, way too many optional areas and party members that are also MISSABLE and I honestly cannot imagine anyone beating this game without sidequests, especially considering that a lot of “solutions” to difficult parts of the games are things like “accept the quest in this city BEFORE (story event). At least in a game like FFVIII (which has stronger enemies the more you level up), turning the situation around and making the game piss-easy is very doable and quite quick, too.Ģ. It’s incredibly irritating! Every fight I’m scared of my BR going up, and enemies suddenly taking out most of my health. Let’s start with the BR mechanic: it seems like no one knows how it really functions? Some people say you should NEVER fight anything that you’re not forced to fight. I’ve gone up to a point where there are 6 Bases and honestly I’ve just had it at this point with this horribly designed game.ġ. ![]()
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